The goal for most puzzles is to deliver a fixed number of target output products, thus testing the machine's operation over several cycles. Manipulators can have individual programs, and each run simultaneously once the machine is started. Īfter placing manipulators, the player must then provide each manipulator a set of commands that take atoms from input spaces and drop the proper completed material into the target output space an early puzzle demonstrates how one turns lead into gold. ![]() Manipulation parts have a cost to them, though the player is not limited to a total number of manipulation elements, cost, or space the device takes up in crafting their solution. Transmutation spaces can create a bond, destroy a bond, transform a basic element into "salt", or upgrade base metals into higher ones using quicksilver. Manipulators are mechanical arms that rotate around a pivot point, pick up and drop atoms, and rotate structures it currently has picked up, with optional variants that can extend and retract the arm, and/or travel along a track path. ![]() ![]() The engine is represented as a hex grid which the player arranges various manipulation tools and transmutation spaces on. Opus Magnum has the player take the role of an alchemist to create required products by manipulating atoms of base alchemy elements (the classic elements as well as base metals) through a device they construct within a transmutation engine.
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